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Game-Based Learning in Action by Matthew Farber
Game-Based Learning in Action by Matthew Farber





Game-Based Learning in Action by Matthew Farber

Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. His latest book, Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games (2018), has a foreword from James Paul Gee.

Game-Based Learning in Action by Matthew Farber Game-Based Learning in Action by Matthew Farber

Farber's book, Gamify Your Classroom: A Field Guide to Game-Based Learning - Revised Edition (2017) features a foreword from Greg Toppo. Farber has been invited to the White House, to keynote for UNESCO, and he has been interviewed about games and learning by NPR, Fox News Radio, EdSurge, The Denver Post, USA TODAY and The Wall Street Journal. His research is at the intersection of game-based learning and social and emotional learning (SEL).

Game-Based Learning in Action by Matthew Farber

is an Assistant Professor of Technology, Innovation and Pedagogy at the University of Northern Colorado. Featuring a foreword from James Paul Gee-, Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor, -Farber comments on promises and challenges of game-based learning in 21st century classrooms.Matthew Farber, Ed.D. Games are often the focal point of instruction. These teachers use games to provide a shared meaningful experience for students. There are plenty of lessons to be learned from the best practices of expert educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes. Farber shares his findings about the social practices of these educators. Teachers in "The Tribe" do not teach in isolation-, they share, support, and mentor each other in a community of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers. They are transformational leaders outside the classroom, in communities of practice. How are expert educators using games in their classrooms to give students agency, while also teaching 21st century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcasing how one affinity group of K12 educators- known as "The Tribe"- teaches with games.







Game-Based Learning in Action by Matthew Farber